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Paladin

聖騎士 · Paladin — A warrior of light blessed by divine grace

Names in Other Languages

  • 한국어
    성기사한국어

    聖騎士 · Paladin — 신의 가호를 받은 빛의 전사

  • 日本語
    パラディン日本語

    聖騎士 · Paladin — 神の恵みに祝福された光の戦士

  • 繁體中文
    聖騎士繁體中文

    聖騎士 · Paladin — 受神聖恩典庇佑的光明戰士

  • Deutsch
    PaladinDeutsch

    聖騎士 · Paladin — Ein Krieger des Lichts, gesegnet durch göttliche Gnade

  • Français
    PaladinFrançais

    聖騎士 · Paladin — Un guerrier de lumière béni par la grâce divine

  • Español
    PaladínEspañol

    聖騎士 · Paladin — Un guerrero de la luz bendecido por la gracia divina

  • Português
    PaladinoPortuguês

    聖騎士 · Paladin — Um guerreiro da luz abençoado pela graça divina

  • Polski
    PaladynPolski

    聖騎士 · Paladin — Wojownik światła pobłogosławiony boską łaską

  • Русский
    ПаладинРусский

    聖騎士 · Paladin — Воин света, благословлённый божественной благодатью

The paladin is a holy warrior class fighting for light and justice with divine blessing, a hybrid combining knightly combat with priestly holy magic. Serving gods of light, justice, or war, paladins use sword and divine magic to defeat undead and demons while healing allies. The historical archetype is Charlemagne's Twelve Peers (paladins), whose deeds are recorded in the medieval epic Song of Roland. D&D's Paladin class established the modern fantasy standard model, with the moral tension of losing divine favor and becoming a 'fallen paladin' for breaking sacred vows being its core appeal.

Origin

A class born from the fusion of medieval knighthood and the concept of Christian holy war. Crusader knights are the historical archetype, and the class was established as an independent profession in TTRPGs like D&D.

Features

  • Holy magic: healing, purification, exorcism, and light-element attacks
  • Divine grace enhancing defense and status ailment resistance
  • Aura skills that grant buffs to nearby party members
  • Oath system: stat penalties for actions that violate one's creed

Stories

All-purpose role combining melee DPS, tanking, and healing. Key to party stability and a hard counter to undead and demons.

Weakness

All abilities one step below specialized classes. Breaking an oath collapses the class identity.

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