Rogue
盜賊 · Rogue / Thief — A versatile problem-solver who works in the shadows
The rogue specializes in non-combat skills like infiltration, trap disarmament, lockpicking, stealth, and deception, rather than direct combat — a versatile problem-solver class. Using light leather armor and daggers, rogues avoid direct confrontation and excel at backstab attacks targeting weaknesses. The archetype of D&D's Rogue class, an essential profession in every fantasy RPG, taking responsibility for traps and treasure in dungeon-exploring parties. Literary variants include Tolkien's hobbit Bilbo Baggins and Discworld's characters. Their morality spans a wide spectrum from righteous Robin Hood-style thieves to ruthless cutthroats.
Origin
A profession evolved from the survival skills of urban slums. Combined with the guild system, it developed into organized groups such as thieves' guilds and assassin associations.
Features
- Stealth: undetectable while hidden in shadows
- Backstab: critical hit when attacking from stealth by surprise
- Detecting and disarming traps, picking locks and safes
- Poison crafting and application techniques
Usage
Reconnaissance, infiltration, scouting, and trap disarming. Officially lawbreaking, but a must-have class that no party can do without.
Weakness
Combat power drops sharply upon detection. Lacks the ability to sustain direct combat.


