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Ogre

Ogre · The Man-Eating Giant — A Dull, Cruel Tyrant of the Wilds

A man-eating giant race standing nine to ten feet tall (roughly 2.7-3 m), thick-hided in grey-green or sallow tones, brutally strong yet slow of wit. Ogres live alone or in small family bands in caves, ruins, and under bridges, swinging tree-trunk clubs and hunting humans, especially children. The figure descends from Giambattista Basile's Neapolitan fairy tale collection (1634-36) and Charles Perrault's tales of 1697, and was crystallised into the standard club-wielding giantkind by Gary Gygax and Dave Arneson's Dungeons & Dragons (1974) and the 1977 Monster Manual.

Origin

Etymologists trace French 'ogre' to Latin Orcus, the underworld deity and punisher of broken oaths attested in Virgil's Aeneid 4.242, Horace, and Petronius' Satyricon. The forms 'huerco' and 'uerco' appear already in Giambattista Basile's Neapolitan-dialect collection Lo cunto de li cunti, posthumously published as Il Pentamerone (Naples, 1634-36). Charles Perrault popularised the spelling 'ogre' in Histoires ou contes du temps passé, avec des moralités (Claude Barbin, Paris, 1697), particularly in 'Le Maître chat ou le Chat botté' (Puss in Boots), 'Le Petit Poucet' (Hop-o'-My-Thumb), and 'La Belle au bois dormant' (Sleeping Beauty). Gary Gygax and Dave Arneson placed the ogre as a club-wielding humanoid in the original 1974 Dungeons & Dragons booklets; the 1977 Monster Manual fixed the canonical nine-to-ten-foot, slow-witted, man-eating profile. The 1976 supplement Eldritch Wizardry introduced the Ogre Mage, lifted directly from the Japanese oni tradition.

Features

  • Stature of nine to ten feet (about 2.7-3 m) with thick grey-green or sallow hide
  • Tree-trunk clubs, spiked mauls, or other crude bludgeoning weapons
  • Slow-witted, lazy, gluttonous, with a compulsive taste for human flesh
  • Solitary or small-family dwellings in caves, ruins, and beneath bridges
  • A guttural ogre-tongue alongside broken phrases of the common speech

Stories

In European fairy tales the ogre is the dull-witted tyrant overcome by a smaller, cleverer hero: in Puss in Boots the ogre boasts of his shape-shifting and is eaten when he turns into a mouse, while in Hop-o'-My-Thumb he kills his own seven daughters by mistake. In Dungeons & Dragons, Final Fantasy, and most fantasy video games the ogre is the standard mid-low-level giant-kin opponent, slower and hungrier than a troll. Since DreamWorks' Shrek (2001), the figure has also been recast as protagonist in stories about friendship and self-acceptance.

Weakness

Ogres are slow, lazy, and easily tricked. They are vain about their strength, gluttonous to the point of recklessness, and routinely fall for simple stratagems, as the mouse-trick in Puss in Boots demonstrates. Their inability to cooperate leaves them vulnerable to coordinated attack, and some game systems give them weaknesses to sunlight or to consecrated wards.

Cultural Significance

Marc Soriano, in Les Contes de Perrault: culture savante et traditions populaires (Gallimard, 1968), read the ogre's cannibalism as a folk-memory of seventeenth-century French rural famine and child abandonment. William Steig's picture book Shrek! (Farrar, Straus and Giroux, 1990) and the DreamWorks Shrek film (2001) inverted the tradition, turning the ogre into a protagonist; Steig stated that he took the name from the Yiddish 'shrek' (fright). English translations of Japanese folklore routinely render oni as 'ogre', so the two traditions cross-pollinate in modern fantasy.

In Popular Culture

Giambattista Basile, Lo cunto de li cunti (Naples, 1634-36) — huerco / uercoCharles Perrault, Histoires ou contes du temps passé (Claude Barbin, Paris, 1697) — Puss in Boots, Hop-o'-My-Thumb, Sleeping BeautyGary Gygax and Dave Arneson, Dungeons & Dragons original boxed set (TSR, 1974)Gary Gygax and Brian Blume, Eldritch Wizardry supplement (TSR, 1976) — Ogre MageGary Gygax, Advanced Dungeons & Dragons Monster Manual (TSR, 1977)Square, Final Fantasy series (1987–) — Ogre as recurring foeWilliam Steig, Shrek! (Farrar, Straus and Giroux, 1990)DreamWorks Animation, Shrek film series (2001-2010)

Trivia

  • Perrault's 1697 ogre in Puss in Boots is a shape-shifting magician who can become a lion or a mouse, unlike the dull bruiser of later tradition.
  • Wilhelm Grimm was the first to propose, in the nineteenth century, that the French 'ogre' derives from Latin Orcus.
  • The D&D Ogre Mage (1976) was lifted directly from Japanese oni lore; second edition (1989) renamed it Oni outright, and fifth edition (2014) lists it as 'Oni (Ogre Mage)'.
  • William Steig stated in interviews that 'Shrek' was taken from the Yiddish 'shrek' / German 'Schreck', meaning fright or terror.

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troll

Troll

Troll · The Regenerating Giant — A Savage Race of Tenacious Vitality

The troll, from Old Norse 'troll' (proto-Germanic *trullaz, 'magical being, monster'), is a giant of Norse mythology who dwells in mountains, caves and under bridges. The fullest medieval source is Snorri Sturluson's prose 'Edda', Gylfaginning chapter forty-eight (c. 1220), and the 'Þrymskviða' of the Poetic Edda preserved in the Codex Regius manuscript (GKS 2365 4to, c. 1270, Árni Magnússon Institute, Reykjavik), in which trolls are great human-shaped jǫtnar or wicked magicians. The modern fantasy troll — two hundred and thirty to three hundred centimetres tall, green or green-yellow skinned, with long sinewy limbs and the signature trait of astonishing regeneration (severed parts regrow at once) — is the direct invention of Poul Anderson's science-fantasy novel 'Three Hearts and Three Lions' (Doubleday, 1962), chapter eight, in which the hero Holger Danske finds his sword cuts wholly futile against a regenerating troll. Gary Gygax borrowed Anderson's troll wholesale for the D&D original boxed set of 1974 and codified the figure in the 1977 AD&D Monster Manual. In the fifth-edition Monster Manual (2014) the troll is Challenge Rating 5, 84 hit points, AC 15, with three attacks per turn (one bite and two claws) and the Regeneration trait (regain 10 hit points at the start of its turn unless it has taken fire or acid damage during the previous turn). The same iconography runs through the three trolls William, Bert and Tom in J.R.R. Tolkien's 'The Hobbit' (1937), the cave trolls and Olog-hai of 'The Lord of the Rings' (1954-55), the troll tribal cards of 'Magic: The Gathering' (from 1993), the Darkspear and Amani trolls of Blizzard's 'World of Warcraft' (from 2004), and the friendly rock-spirit reinterpretation in Disney's 'Frozen' (2013).