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Earth

17 items tagged with "Earth"

🐉Humanoids(8)
troll

Troll

Troll · The Regenerating Giant — A Savage Race of Tenacious Vitality

The troll, from Old Norse 'troll' (proto-Germanic *trullaz, 'magical being, monster'), is a giant of Norse mythology who dwells in mountains, caves and under bridges. The fullest medieval source is Snorri Sturluson's prose 'Edda', Gylfaginning chapter forty-eight (c. 1220), and the 'Þrymskviða' of the Poetic Edda preserved in the Codex Regius manuscript (GKS 2365 4to, c. 1270, Árni Magnússon Institute, Reykjavik), in which trolls are great human-shaped jǫtnar or wicked magicians. The modern fantasy troll — two hundred and thirty to three hundred centimetres tall, green or green-yellow skinned, with long sinewy limbs and the signature trait of astonishing regeneration (severed parts regrow at once) — is the direct invention of Poul Anderson's science-fantasy novel 'Three Hearts and Three Lions' (Doubleday, 1962), chapter eight, in which the hero Holger Danske finds his sword cuts wholly futile against a regenerating troll. Gary Gygax borrowed Anderson's troll wholesale for the D&D original boxed set of 1974 and codified the figure in the 1977 AD&D Monster Manual. In the fifth-edition Monster Manual (2014) the troll is Challenge Rating 5, 84 hit points, AC 15, with three attacks per turn (one bite and two claws) and the Regeneration trait (regain 10 hit points at the start of its turn unless it has taken fire or acid damage during the previous turn). The same iconography runs through the three trolls William, Bert and Tom in J.R.R. Tolkien's 'The Hobbit' (1937), the cave trolls and Olog-hai of 'The Lord of the Rings' (1954-55), the troll tribal cards of 'Magic: The Gathering' (from 1993), the Darkspear and Amani trolls of Blizzard's 'World of Warcraft' (from 2004), and the friendly rock-spirit reinterpretation in Disney's 'Frozen' (2013).

kobold

Kobold

Kobold · The Dragon-Serving Little Folk — Masters of Traps

The kobold is a small reptilian, dog-like humanoid race introduced by Gary Gygax and Dave Arneson in the 1974 Dungeons & Dragons original boxed set and codified in the 1977 AD&D Monster Manual as a Lawful Evil (Challenge Rating 1/8) cave-dwelling trapsmith race that worships dragons. The name descends from sixteenth-century German mining folklore, where 'Kobold' was a mine-haunting sprite blamed for arsenic poisoning of silver-ore miners, attested in Georgius Agricola's 'De re metallica' (Leipzig, 1556), book six, under the form 'cobaltus'; the chemical element cobalt was later named after the same sprite by the Swedish chemist Georg Brandt in 1735. In fifth-edition Dungeons & Dragons the kobold stands sixty to ninety centimetres tall, with red-brown, dark blue-green or black scales, small horns, a thin tail and a body proportioned as a miniature dragon — 'Volo's Guide to Monsters' (2016) and 'Fizban's Treasury of Dragons' (2021) codify that kobolds hatch from dragon eggs or are otherwise a magical by-product of the dragon. Kobolds live in tribal warrens of fifty to two hundred members in mines, caves and underground labyrinths and give blind religious devotion to a dragon overlord or a great kobold chieftain. They specialise in elaborate traps — spinning blades, slippery slopes, falling stones, poison gas, deadfall pits — and although individual combat power is minimal (5 HP, AC 12 at Challenge Rating 1/8), their numbers, cunning and precise ambushes make them a persistent threat.

halfling

Halfling

Halfling · The Little Folk — Peaceful Farming Folk

The halfling is the generic D&D name for J.R.R. Tolkien's hobbit, the small humanoid race introduced in 'The Hobbit, or There and Back Again' (George Allen & Unwin, London, 21 September 1937) and 'The Lord of the Rings' (1954-55). The word 'Halfling' itself is Tolkien's own term — in Appendix F of 'The Lord of the Rings', he gives it as the common designation by which Men of Middle-earth called the hobbits, derived from Old English 'half + -ling' ('one half-grown'). After Saul Zaentz's Tolkien Enterprises filed a trademark claim against TSR in July 1977 over the use of 'Hobbit', 'Ent', 'Balrog', 'Mithril' and 'Nazgûl', the AD&D Player's Handbook (1977) renamed Gygax's 1974 'Hobbit' race 'Halfling', and the name has been canonical since. In the fifth-edition Player's Handbook (2014), halflings stand ninety to one hundred and five centimetres tall, weigh eighteen to twenty-two kilograms, and bear curly brown or fair foot-hair on large bare feet with thick leather soles, round faces, curly brown, fair or red hair and an average lifespan of one hundred and fifty years. Their society is built on peaceful farming and herding communities, Shire-style chimney-houses and a famously elaborate seven-meal day (first breakfast, second breakfast, elevenses, luncheon, afternoon tea, dinner, supper). Fifth-edition racial traits are +2 Dexterity, Lucky (reroll natural 1s), Brave (advantage on fear saves) and Halfling Nimbleness (move through larger creatures' spaces), with the two canonical subraces Lightfoot (+1 Charisma, stealth advantage) and Stout (+1 Constitution, poison resistance). The same iconography is visible in the Halfling counties of Warhammer Fantasy (Games Workshop, from 1986) and is locked into modern popular imagination by Peter Jackson's 'Lord of the Rings' trilogy (2001-2003) and 'Hobbit' trilogy (2012-2014).

🐉Monsters(6)
🐉Spirits(2)
oread-spirit
📸 2

Oread

Spirit King

Mountain Nymph of Greek Mythology

The Oread (Greek Oreias, plural Oreiades, English Oread) is the mountain nymph (Greek nymphe) of Greek mythology, who dwells in mountains and caves, frequently depicted as a companion of the hunting goddess Artemis — the decisive canonical iconographic figure of the Greek-mythological mountain spirit. The etymology derives from the Greek oros ('mountain'), and within the classification of nymphs — Naiad (freshwater), Oceanid (ocean), Nereid (salt sea), Dryad (tree), Oread (mountain) — the Oread is the decisive canon of the mountain. The decisive textual canon is the origin in line 420 of Book 6 of the Iliad of the eighth-century BCE Homer (Homeros) — that the mountain nymphs planted elm trees by the grave of Eetion, father of Andromache — and in lines 615-617 of Book 24 — that the mountain nymphs danced on Mount Sipylos after the death of the children of Niobe — the origin of the mountain-nymph iconography, and the decisive canon is the Echo and Narcissus canon in lines 339-510 of Book 3 of the Metamorphoses (Metamorphoses) of the Roman poet Ovid (Publius Ovidius Naso, 43 BCE - 17 CE) of c. 8 CE — in which the Oread mountain nymph Echo loved the beautiful youth Narcissus unrequitedly but, by the curse of Hera, could only repeat the last words of others, and ultimately became the mountain echo (meta-echo) — the decisive culminating canon of the Latin-literary Oread. The 1903 painting Echo and Narcissus by the British Pre-Raphaelite painter John William Waterhouse (1849-1917), held by the Walker Art Gallery in Liverpool, Britain, established the visual canon of the Oread in the nineteenth-century Victorian era.

gnome-spirit
📸 2

Gnome

Lesser

Earth Spirit of Paracelsus

The Gnome (Latin Gnomus, English Gnome) is the decisive canonical spirit of earth (Terra) among the four element spirits (Elemental Spirits) in the posthumous 1566 Latin treatise A Book of Nymphs, Sylphs, Pygmies, and Salamanders (Liber de Nymphis, Sylphis, Pygmaeis et Salamandris) by the Swiss physician-alchemist Paracelsus (Theophrastus Bombastus von Hohenheim, 1493-1541). It has the decisive iconography of a small old-man figure (usually about 30 cm), with a white beard and a red conical cap, dwelling in the earth, caves, rocks, and mines, skilled in mining for gems, minerals, and metals — the canonical guardian of treasure, of disposition to avoid humans. The etymology is the Latin Gnomus — coined by Paracelsus, presumably from the Greek ge-nomos (ge-nomos, 'one who dwells in the earth') or gnosis (gnosis, 'knowledge') — and is decisive canonical vocabulary. The decisive canon is the four-element-spirit theory of Paracelsus of 1566, published posthumously in Basel, Switzerland — Undine (Water), Sylph (Air), Gnomus (Earth), Salamander (Fire) — by which the Gnome became the decisive canon of the European Renaissance earth spirit. The first ceramic garden gnome (Gartenzwerg) production at the Philipp Griebel workshop in Graefenroda, Thuringia, Germany, in 1872 decisively settled the nineteenth- and twentieth-century global garden-decoration Gnome canon, and the Gnome race of the 1977 D&D Monster Manual by Gary Gygax of TSR in the USA — consistent through to 5e (5th Edition) of 2014 — is the decisive canon of the modern fantasy RPG Gnome race.

🌿Materials(1)